PRICING DECISION TOOL

Big Ambitions Pricing Guide & Price Tester

Compare a selling price with the selected product, neighborhood and market context, then test one change at a time.

Updated for Big Ambitions 1.0

Before you change the price

A product that is not selling is not automatically priced too high. Confirm the basics first.

  • The business is open and operating
  • The product or service is available
  • The relevant workstation or station is staffed
  • Customers can actually be served
  • Capacity is not already blocking demand

If these are not true, fix operations first.

Diagnose another problem

Price context

Check this price

Start with the product or service and the neighborhood. Business, current price and feedback are useful context; the advanced inputs are optional.

Advanced context

Monopoly

Monopoly changes the relevant pricing context. Check the exact behavior in your current 1.0 save.

Base price reference

Game reference value for the selected neighborhood — not your current price or a recommended price.

Check this price

How to test it safely

Change one thing at a time so the result is still readable.

  1. 01

    Record the current price and current feedback

  2. 02

    Change only this product's price

  3. 03

    Keep stock, hours and staffing stable

  4. 04

    Observe pricing satisfaction and units sold

  5. 05

    Keep, reverse or test again

Copying another player's price table does not reflect your save. Test it in your own business.

My price looks low — why are customers unhappy?

A low price is not proof that pricing is fine. Check the comparison before you blame the customer.

  • Is the comparison from the same neighborhood?
  • Is the current market context still the same?
  • Are rivals affecting the market?
  • Is the product or service context correct?
  • Is employee or customer satisfaction affecting what you observe?
  • Did the game state update after your price change?

Do not use "lowest price" as proof that pricing cannot be the problem.

Product vs service pricing

The same price change does not behave the same way for every revenue type.

This selection uses

Physical product
Stock, acquisition cost and unit price
Service
Staffing, skill and customer capacity
Access or fee
Capacity, opening hours and traffic
Manufactured product
Production cost and supply

Managing prices at scale

As your company grows, manual repricing stops scaling.

Early game
Test individual prices by hand
Multiple businesses
Recheck the same product by neighborhood
Headquarters
Use the Pricing Manager to reduce repetitive repricing

A suggested price is not a guaranteed best profit. Treat it as a starting point to test.

What kind of price is this?

Selling price
What customers pay
Base market reference
Game context value
Competitor price
What another provider charges
Purchase or import cost
What you pay to acquire stock

What this check does not predict

  • Exact units sold
  • Exact revenue or profit
  • Exact Market Demand
  • Future rival action

It does not predict exact units sold, revenue, profit, Market Demand or competitor response.