PRICING DECISION TOOL
Big Ambitions Pricing Guide & Price Tester
Compare a selling price with the selected product, neighborhood and market context, then test one change at a time.
Updated for Big Ambitions 1.0
Before you change the price
A product that is not selling is not automatically priced too high. Confirm the basics first.
- The business is open and operating
- The product or service is available
- The relevant workstation or station is staffed
- Customers can actually be served
- Capacity is not already blocking demand
If these are not true, fix operations first.
Diagnose another problem →Price context
Check this price
Start with the product or service and the neighborhood. Business, current price and feedback are useful context; the advanced inputs are optional.
Advanced context
Monopoly
Monopoly changes the relevant pricing context. Check the exact behavior in your current 1.0 save.
Base price reference
—
Game reference value for the selected neighborhood — not your current price or a recommended price.
How to test it safely
Change one thing at a time so the result is still readable.
01
Record the current price and current feedback
02
Change only this product's price
03
Keep stock, hours and staffing stable
04
Observe pricing satisfaction and units sold
05
Keep, reverse or test again
Copying another player's price table does not reflect your save. Test it in your own business.
My price looks low — why are customers unhappy?
A low price is not proof that pricing is fine. Check the comparison before you blame the customer.
- Is the comparison from the same neighborhood?
- Is the current market context still the same?
- Are rivals affecting the market?
- Is the product or service context correct?
- Is employee or customer satisfaction affecting what you observe?
- Did the game state update after your price change?
Do not use "lowest price" as proof that pricing cannot be the problem.
Product vs service pricing
The same price change does not behave the same way for every revenue type.
- Physical product
- Stock, acquisition cost and unit price
- Service
- Staffing, skill and customer capacity
- Access or fee
- Capacity, opening hours and traffic
- Manufactured product
- Production cost and supply
This selection uses
Managing prices at scale
As your company grows, manual repricing stops scaling.
- Early game
- Test individual prices by hand
- Multiple businesses
- Recheck the same product by neighborhood
- Headquarters
- Use the Pricing Manager to reduce repetitive repricing
A suggested price is not a guaranteed best profit. Treat it as a starting point to test.
What kind of price is this?
- Selling price
- What customers pay
- Base market reference
- Game context value
- Competitor price
- What another provider charges
- Purchase or import cost
- What you pay to acquire stock
What this check does not predict
- Exact units sold
- Exact revenue or profit
- Exact Market Demand
- Future rival action
It does not predict exact units sold, revenue, profit, Market Demand or competitor response.
What do you want to check next?
Full business
Test the change inside a complete scenario
Open simulator