Current scenario
- Factory Worker skill
- 60
- Planned production
- 1,000 units per day
- MAKE
- $0.50
- BUY
- $1.10
- Difference
- $0.60
Factory decision tool
Compare factory material cost against buying the finished product, then add labor, factory and logistics allocations to see where the decision changes.
This compares cost under your current scenario, not a universally better supply strategy.
Procurement decision console
Reference example — product, skill, volume, and costs are editable planning values.
Factory Worker satisfaction does not multiply recipe output; this calculation uses raw skill.
| Ingredient | Qty | Price per unit | Total | Share of material cost |
|---|---|---|---|---|
| Chicken Breast | 200 | $0.35 | $70.00 | 87.5% |
| Vinaigrette | 100 | $0.10 | $10.00 | 12.5% |
| Total ingredient value | $80.00 | 100% | ||
Main material cost driver: Chicken Breast
This comparison uses the selected buy price exactly as entered. Purchasing Agent effects are not added unless supplied by your scenario.
Preliminary material result
MAKE
$0.50
per unit
BUY
$1.10
per unit
MAKE has a preliminary material-cost advantage of $0.60 per unit.
This preliminary result excludes factory labor, overhead, warehouse, and distribution allocations.
Cost headroom before BUY becomes cheaper
$600.00 per day
You can add up to $600.00 per day of factory, labor, warehouse and logistics costs before the current 1,000-unit plan loses its material-cost advantage.
Current comparison includes
Not included yet
Material comparison only
These are decision boundaries for the current inputs, not official optimal values.
No crossover · MAKE remains cheaper on materials from Skill 0 to 100.
Below this landed purchase price, buying becomes cheaper.
Materials only · Recipe and worker output vs selected finished-product price.
Assumes fixed costs and unit prices remain unchanged. Factory overhead: $2,000.00 per day; Material cost per effective unit: $0.50; BUY: $1.30. < 2,500: BUY; ≥ 2,500: MAKE.
Maximum daily allocation before make matches landed buy cost.
Current allocations exceed the cost headroom by $1,200.00 per day.
Below this landed purchase price, buying becomes cheaper.
None · Even zero ingredient cost would not offset the entered fixed costs.
Current scenario
Test scenario
Factory Worker satisfaction does not multiply recipe output; this calculation uses raw skill.
All paths end at cost per finished unit.
Ingredient prices
Recipe material value
Factory Worker skill
Effective output
Allocated factory costs
Full make cost
Purchase price
Importer price
Inbound and distribution
Other purchasing cost
Full buy cost
Check worker skill, ingredient prices, production volume, and allocated overhead.
It changes effective output and therefore material cost per finished unit.
Entered fixed costs are spread across more units.
Material cost is only the first layer. The calculator divides ingredient value by effective recipe output.
The answer depends on this scenario. Import prices, worker skill, volume, and allocated costs can all move the crossover.
Compare output improvement with training and wage cost.
Inspect the selected recipe and workstation requirements.
Check storage and delivery constraints for the finished product.
Carry the landed cost into the wider business model.